Selected projects
Worlds in progress.
Environment craft, procedural workflows, and the decisions that shape a game.
In development · Zura internship · Team of four
Jharkhand,
from the driver's seat.
Johar Racer is a racing game showcasing Jharkhand's tourist destinations, including Patratu Valley. My focus is the environment: shaping terrain and building a flexible workflow for populating the world.
- Terrain
- Generated in Gaea, then refined with UE5 Landscape.
- World assembly
- PCG population with a modular setup for swapping assets and revising the map.
More about the project +
Developed with three teammates during my internship at Zura. The team plans to pitch the project to Jharkhand's tourism department for potential support.
Illustrative artwork shown here; project captures will be added.

TRANSITGame design concept · Procedural horror
One more corridor.
Or the next exit?
Transit explores tension inside an increasingly dangerous school. Search rooms for supplies and clues, find exits into Ghost Stories, and return to a school that has changed.
- The central question
- Keep exploring for a possible reward, or leave before the risk grows?
- The proposed system
- A School Director coordinates ambient events, announcements, hidden rules, and threat escalation.
Explore the design +
Handcrafted room and corridor modules are intended to form procedural layouts. Breaking inferred rules increases hidden Corruption; the Hunter is a rare escalation rather than a constant threat.
Completing a Ghost Story advances the school's deterioration. The concept aims to create uncertainty through a small set of reusable, interacting systems.
Design intent, not a claim of implemented gameplay. Artwork is illustrative.