GAME DEVPORTFOLIO

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HELLO, I'M AYAN.Ranchi, India

Ayan Mukherjee
Environment Artist.

I build game worlds in Unreal Engine 5, shaping terrain in Gaea and assembling modular environments with procedural workflows.

Explore my work

Selected projects

Worlds in progress.

Environment craft, procedural workflows, and the decisions that shape a game.

In development · Zura internship · Team of four

Jharkhand,
from the driver's seat.

Johar Racer is a racing game showcasing Jharkhand's tourist destinations, including Patratu Valley. My focus is the environment: shaping terrain and building a flexible workflow for populating the world.

Terrain
Generated in Gaea, then refined with UE5 Landscape.
World assembly
PCG population with a modular setup for swapping assets and revising the map.
More about the project

Developed with three teammates during my internship at Zura. The team plans to pitch the project to Jharkhand's tourism department for potential support.

Illustrative artwork shown here; project captures will be added.

Game design concept · Procedural horror

One more corridor.
Or the next exit?

Transit explores tension inside an increasingly dangerous school. Search rooms for supplies and clues, find exits into Ghost Stories, and return to a school that has changed.

The central question
Keep exploring for a possible reward, or leave before the risk grows?
The proposed system
A School Director coordinates ambient events, announcements, hidden rules, and threat escalation.
Explore the design

Handcrafted room and corridor modules are intended to form procedural layouts. Breaking inferred rules increases hidden Corruption; the Hunter is a rare escalation rather than a constant threat.

Completing a Ghost Story advances the school's deterioration. The concept aims to create uncertainty through a small set of reusable, interacting systems.

Design intent, not a claim of implemented gameplay. Artwork is illustrative.

A little about me

World building.
One piece at a time.

I started learning Blender four years ago and Unreal Engine 5 a year ago. Today, my focus is terrain, procedural asset placement, and modular environments that are easy to iterate on.

At Zura, I'm collaborating with three teammates on a racing game inspired by Jharkhand. I also bring experience in social media video editing and basic backend development.

UE5

Unreal Engine 5

Environment assembly, Landscape sculpting, PCG asset placement.

GAEA

Gaea

Terrain generation for game landscapes.

BLENDER

Blender

Hard-surface modelling and modular asset creation.